Story

There's bloody work to be done... Help the hematologist, Dr. LaTavia Dubois, save humankind from the bloodthirsty undead. However, something strange happens when humans are near them. Humans' blood shifts color the longer they are in the presence of the undead. Play as six people aiding Dr. Dubois as they take on the undead in order to discover the key to surviving whatever comes next.

Characters

The Sacrifices

Some are resigned to the fact they will die--though they would die to the growing wave of undead regardless--and some believe that there is something on the other side of this tragedy and enter Pandora's box seeking its depths.

Dr. LaTavia Dubois, the Hematologist (She/her)

Compassionate only in the sense of putting all of the information on the table. She has discovered the solution to the undead problem, and is ready to implement it no matter the cost. Rash perhaps when it comes to believing her part in the solution is mandatory and survivable. She believes she will be the one to create the repellent blood; she feels she has to for the first sacrifice that was made for her: her wife, a physicist who helped her study the changing hues of blood, and who sacrificed herself for their research on the undead.

Hemo, the Cat

"Rescued", although she didn't need much rescuing, by Dr. LaTavia and her wife. The 3rd author of the proposed cure and a great listener. Hemo wants to make sure the Doctor is never lonely.

Controls

ActionKeyboardGamepad
MoveArrow keys / WASDLeft stick / D-pad
ConfirmZ / SpacebarA or Cross
CancelX / ESCB or Circle / X or Square
*Toggle SFXF1-
*Toggle MusicF2-
*Toggle FullscreenF3-
**Take ScreenshotF4-

By default, the "Reduced Violence" setting is turned ON in the Options menu to make the game a more trauma-informed experience.

* Can also be adjusted from the Options menu
** On Windows, screenshots can be found at %APPDATA%\Godot\app_userdata\Hexed Blood and on Linux, at ~/.local/share/godot/app_userdata/Hexed Blood

Credits

Programming & pixel art: huedev

Music, narrative, art & sound direction: joantome

Tools: Strudel, Kenney Game Assets All-in-1 (sound effects), Godot game engine

Fonts: monogram font by datagoblin; QuanPixel 8px font by diaowinner

Updated 12 days ago
Published 13 days ago
StatusReleased
PlatformsHTML5
AuthorsSweet Gourd, hue, joantome
GenreSurvival
Tags2D, Game Maker's Toolkit Jam, No AI, Pixel Art
ContentNo generative AI was used

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